go-honeybee - WebSocket Connection Management for Go
Source: https://git.wisehodl.dev/jay/go-honeybee
Mirror: https://github.com/wisehodl/go-honeybee
What this library does
go-honeybee provides reliable WebSocket connection primitives with automatic reconnection. It manages connection lifecycle, exponential backoff retry, and thread-safe message handling.
What this library does not do
go-honeybee does not implement protocol-specific message parsing, subscription management, or connection pooling (yet). It provides the foundation for building protocol implementations (like Nostr clients) on top of stable WebSocket connections.
Installation
Add go-honeybee to your project:
go get git.wisehodl.dev/jay/go-honeybee
If the primary repository is unavailable, use the replace directive in your go.mod:
replace git.wisehodl.dev/jay/go-honeybee => github.com/wisehodl/go-honeybee latest
Usage
Basic Connection
import "git.wisehodl.dev/jay/go-honeybee"
// Create connection
conn, err := honeybee.NewConnection("wss://relay.example.com", nil)
if err != nil {
log.Fatal(err)
}
defer conn.Close()
// Connect with default retry disabled
if err := conn.Connect(); err != nil {
log.Fatal(err)
}
// Handle messages
go func() {
for msg := range conn.Incoming() {
// Process incoming message
}
}()
// Handle errors
go func() {
for err := range conn.Errors() {
log.Printf("Connection error: %v", err)
}
}()
// Send message
conn.Send([]byte(`{"type":"subscribe"}`))
Retry When Connecting
config := &honeybee.Config{
Retry: &honeybee.RetryConfig{
MaxRetries: 0, // 0 = infinite
InitialDelay: 1 * time.Second,
MaxDelay: 30 * time.Second,
JitterFactor: 0.5,
},
}
conn, err := honeybee.NewConnection("wss://relay.example.com", config)
Configuration Options
config, err := honeybee.NewConfig(
honeybee.WithRetry(),
honeybee.WithReadTimeout(30 * time.Second),
honeybee.WithWriteTimeout(10 * time.Second),
)
conn, err := honeybee.NewConnection("wss://relay.example.com", config)
Connection States
Connections transition through these states:
StateDisconnected- Initial state, no socketStateConnecting- Connection attempt in progressStateConnected- Active connection, messages flowingStateClosed- Connection terminated
Check current state with conn.State().
Testing
Run tests with:
go test ./...
Run with race detector:
go test -race ./...