226 lines
4.5 KiB
Go
226 lines
4.5 KiB
Go
package transport
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import (
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"time"
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)
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type CloseHandler func(code int, text string) error
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type ConnectionConfig struct {
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CloseHandler CloseHandler
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WriteTimeout time.Duration
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Retry *RetryConfig
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}
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type RetryConfig struct {
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MaxRetries int
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InitialDelay time.Duration
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MaxDelay time.Duration
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JitterFactor float64
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}
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type ConnectionOption func(*ConnectionConfig) error
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func NewConnectionConfig(options ...ConnectionOption) (*ConnectionConfig, error) {
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conf := GetDefaultConnectionConfig()
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if err := applyConnectionOptions(conf, options...); err != nil {
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return nil, err
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}
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if err := ValidateConnectionConfig(conf); err != nil {
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return nil, err
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}
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return conf, nil
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}
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func GetDefaultConnectionConfig() *ConnectionConfig {
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return &ConnectionConfig{
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CloseHandler: nil,
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WriteTimeout: 30 * time.Second,
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Retry: GetDefaultRetryConfig(),
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}
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}
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func GetDefaultRetryConfig() *RetryConfig {
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return &RetryConfig{
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MaxRetries: 0, // Infinite retries
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InitialDelay: 1 * time.Second,
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MaxDelay: 5 * time.Second,
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JitterFactor: 0.5,
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}
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}
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func applyConnectionOptions(config *ConnectionConfig, options ...ConnectionOption) error {
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for _, option := range options {
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if err := option(config); err != nil {
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return err
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}
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}
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return nil
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}
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func ValidateConnectionConfig(config *ConnectionConfig) error {
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err := validateWriteTimeout(config.WriteTimeout)
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if err != nil {
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return err
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}
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if config.Retry != nil {
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err = validateMaxRetries(config.Retry.MaxRetries)
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if err != nil {
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return err
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}
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err = validateInitialDelay(config.Retry.InitialDelay)
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if err != nil {
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return err
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}
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err = validateMaxDelay(config.Retry.MaxDelay)
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if err != nil {
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return err
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}
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err = validateJitterFactor(config.Retry.JitterFactor)
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if err != nil {
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return err
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}
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if config.Retry.InitialDelay > config.Retry.MaxDelay {
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return NewConfigError("initial delay may not exceed maximum delay")
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}
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}
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return nil
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}
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func validateWriteTimeout(value time.Duration) error {
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if value < 0 {
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return InvalidWriteTimeout
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}
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return nil
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}
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func validateMaxRetries(value int) error {
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if value < 0 {
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return InvalidRetryMaxRetries
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}
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return nil
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}
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func validateInitialDelay(value time.Duration) error {
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if value <= 0 {
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return InvalidRetryInitialDelay
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}
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return nil
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}
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func validateMaxDelay(value time.Duration) error {
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if value <= 0 {
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return InvalidRetryMaxDelay
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}
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return nil
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}
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func validateJitterFactor(value float64) error {
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if value < 0.0 || value > 1.0 {
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return InvalidRetryJitterFactor
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}
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return nil
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}
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func WithCloseHandler(handler CloseHandler) ConnectionOption {
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return func(c *ConnectionConfig) error {
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c.CloseHandler = handler
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return nil
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}
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}
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// When WriteTimeout is set to zero, read timeouts are disabled.
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func WithWriteTimeout(value time.Duration) ConnectionOption {
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return func(c *ConnectionConfig) error {
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err := validateWriteTimeout(value)
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if err != nil {
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return err
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}
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c.WriteTimeout = value
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return nil
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}
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}
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// WithRetry enables retry with default parameters (infinite retries,
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// 1s initial delay, 5s max delay, 0.5 jitter factor).
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//
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// If passed after granular retry options (WithRetryMaxRetries, etc.),
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// it will overwrite them. Use either WithRetry alone or the granular
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// options; not both.
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func WithRetry() ConnectionOption {
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return func(c *ConnectionConfig) error {
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c.Retry = GetDefaultRetryConfig()
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return nil
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}
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}
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func WithRetryMaxRetries(value int) ConnectionOption {
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return func(c *ConnectionConfig) error {
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if c.Retry == nil {
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c.Retry = GetDefaultRetryConfig()
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}
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err := validateMaxRetries(value)
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if err != nil {
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return err
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}
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c.Retry.MaxRetries = value
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return nil
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}
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}
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func WithRetryInitialDelay(value time.Duration) ConnectionOption {
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return func(c *ConnectionConfig) error {
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if c.Retry == nil {
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c.Retry = GetDefaultRetryConfig()
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}
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err := validateInitialDelay(value)
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if err != nil {
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return err
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}
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c.Retry.InitialDelay = value
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return nil
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}
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}
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func WithRetryMaxDelay(value time.Duration) ConnectionOption {
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return func(c *ConnectionConfig) error {
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if c.Retry == nil {
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c.Retry = GetDefaultRetryConfig()
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}
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err := validateMaxDelay(value)
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if err != nil {
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return err
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}
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c.Retry.MaxDelay = value
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return nil
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}
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}
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func WithRetryJitterFactor(value float64) ConnectionOption {
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return func(c *ConnectionConfig) error {
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if c.Retry == nil {
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c.Retry = GetDefaultRetryConfig()
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}
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err := validateJitterFactor(value)
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if err != nil {
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return err
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}
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c.Retry.JitterFactor = value
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return nil
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}
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}
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